![]() ![]() If it then is still a tough decision, then probably Java is the better choise, as it gets better support from google. To easily access Android utilities from the command line, let's declare the Android SDK and NDK as environment variables. However if you are 100% sure, that your game will be Android only, then you should choose your programming language depending on your skills in that language and on available 3rd party libraries (not everyone is supporting Java and C++ like we do). Writing your games code once in one language (C++) just saves you a lot of time and money in comparison to writing it two times in two languages (Java and objectiveC). Note: If your Android SDK and NDK are installed by the RAD Studio installer, the installed locations are known to the SDK Manager. SDK : is for android apps based on Java programming language (java libs), the SDK is the appropriate tool for Java Developers NDK: is for android Apps based on C/C++ language, so if one is friendly with C/C++ then the NDK is what he needs because it allows to write some part of the code in C/C++ while the SDK is limited to Java Language. The same recommnedation holds true, if one is developing a game for iOS, but could potentially want to port it to Adroid later. Our recommendation is, to use C++, when there is a chance, that you are going to later release your game to another platform than Android, as you can then sharre the same C++ code between Android and for example iOS. Upload an AR Required ( Android Kotlin/Java, Android NDK, Unity for Android. ![]() We don't plan to abandon the Android Java clients. Well start by downloading the latest ARCore Android SDK from GitHub. Android NDK demand.Īlso for various reasons we often have to put more work into the native clients than into the Java ones to reach the same featureset (APIs for 3 languages instead of 1, getting it working correctly on 5 platforms instead of 1, etc.), which leads to more, but smaller updates than in Java. A Software Development Kit (SDK) provides a set of tools, libraries, documentation, code samples, processes, and guides typically for a specific platform. The filepaths for both android-ndk-r16b and sdk-tools-windows-3859397 look correct. Therefor the NDK clients profit from the fact, that the overall demand for C++ an objC clients is a lot bigger than the one for Java clients, although there is not much difference in Android SDK vs. Most of the codebase of our C++ clients is also shared with our objC clients for iOS and OS X. ![]() What libraries are available We’ve already published the following libraries: :curl:7.68.0-alpha-1 :jsoncpp:1.8. Our C++ Android NDK Clients share the same codebase with our C++ clients for iOS, Marmalade, OS X and Windows, while we currently do not offe any other Java clients excpet the Android SDK ones. The selected library will match your build’s ABI, minSdkVersion, STL choice, and be the best fit for the version of the NDK that you’re using. ![]()
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